![]() ![]() Testing and debugging TDR during driver development - Windows drivers | Microsoft Learn ![]() UE4Editor_Core!FDebug::AssertFailed() UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() UE4Editor_D3D11RHI!VerifyD3D11Result() UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceFloatData() UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceFloatData() UE4Editor_Renderer!ComputeSingleAverageBrightnessFromCubemap() UE4Editor_Renderer!ComputeAverageBrightness() UE4Editor_Renderer!TGraphTask::ExecuteTask() UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor_RenderCore!RenderingThreadMain() UE4Editor_RenderCore!FRenderingThread::Run() UE4Editor_Core!FRunnableThreadWin::Run() I got to correct a mistake for UE4, which I downloaded via the launcher with the help of the program update, which I found on the forum, but what UE4, which I downloaded via GitHub? The program-update not see UE4 from GitHub! Crash occurs when the editor starts. ![]()
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